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Hello there,

I’m Christian Águila Pérez, professional game developer from Puerto Rico. I specialize in Unreal Engine 4 and C++, but I also have a broad skill set, which covers every aspect of game development. From gameplay programming, to animation, rigging, modeling, texturing, sculpting, backend, dev ops, biz dev, team management, production, etc.

Feel free to contact me: arolsouls@gmail.com

My links: linktr.ee/bioxide

I’ve been playing video games since I was 3 years old, which was more than two decades ago! Since then, my favorite thing to do was to play video games and immerse myself into these virtual worlds. I’ve always had a big imagination and loved to play a lot with legos and build different scenarios.

I also did a complex pen and paper RPG when I was 10, with it’s own combat system relying on coin tosses, different hand-drawn characters with skills, a world map, professions and even a monetization system where friends paid me $1 to have additional benefits in the game, we used to play this during lunch time and I handled all the drawings and game content when I got home.

When I was around 11-13 years old, I got involved with the PlayerWorlds MMO engine and worked on multiple games as a sprite artist and level designer. This was my first introduction into game development. This was around the early 2000’s when this engine was at it’s peak.

There was a lot of people making small sized MMOs and it was easy to get into and do cool things. Sadly I didn’t follow through with this and eventually stopped doing anything related to game development following the rest of my teen years.

 Around 2011, after having my first work experience as a cook, I decided to head back into game development as I didn’t see myself working in a kitchen for the rest of my life. I quickly started learning by myself watching Youtube tutorials and working on personal projects. I also went to university where I refined my game development skills, two later and I already had a personal project that was booming online and grabbing the university’s attention.

During my third year of university, I was already working in the university as a virtual reality developer, where I worked on some secret educational projects and during summer I ran the game development summer camp, where I showed kids from 10 to 18 how game development works and the different skillsets needed.

I presented my games in multiple local events, where the games received a lot of praise, thanks to the university allowing me the opportunity to do so.

In my last year of university I was already the lead developer of a local startup and had some projects that were played by thousands online, Pewdiepie even played two of my games, which was a huge boost to my development skills and confidence.

By this time, I felt that I’ve already reached the highest point possible in Puerto Rico and ended up moving to Portland, Oregon to keep growing as a professional and move further in my career.