• The first iteration was built in around 48 hours for a game-jam
• Fast paced third person shooter, heavily inspired by Conkers Bad Fur Day, Max Payne and Gears of War
• The game-jam version was heavily improved, overhauled all base mechanics and added online multiplayer, which was exhibited in a 4vs4 LAN environment, during Puerto Rico’s Comic Con 2016, plus other local events.
Download & Play the game-jam version here: https://gamejolt.com/games/bunny-madness/93329
• Main Idea
I had the idea in my head for some months prior to the game-jam, I wanted to create a faster paced Conker’s Bad Fur Day that incorporated mechanics from modern shooters while keeping the cartoony visuals and quirky humor.
• Level Design
Designed the two maps in the game-jam version and quickly built them using BSP brushes and default materials that come with Unreal Engine 4. Also designed and built the 3 maps for the post game-jam version, using multiple marketplace packs and custom assets. The maps were inspired by Gears of War’s map layouts.
The entire game was built using blueprints in Unreal Engine 4, blueprints allowed me to quickly build the core mechanics during the game-jam, the code was eventually refactored a bit but I decided to stay in blueprints as the game had a small scale and a proper C++ pass would’ve been wasted time.
• Animations and Rigging
I rigged and skinned all characters to Unreal Engine’s default skeleton, then retargetted a lot of animations from different marketplace packs, then I built a master Animation Blueprint that enabled me to quickly setup all characters to use the same animation setup.
I had someone do the voice acting for all characters, then I modified them in Ableton Live and used them in-game, each character had different “pools” of voice lines that they could randomly pick, depending on the actions they were doing.