• A community driven First-Person-Only Battle Royale game with a core focus on fast-paced, skill-driven gameplay set in a sci-fi inspired universe where anything is possible. Drop in, find a weapon, and stay alive… for only 1 can emerge victorious. The rest must die!
• Gameplay Programming
Worked closely with the audio engineer to implement Wwise events into the game, footsteps, ADS, other sounds, etc, optimized the networking aspects of the game in order to reduce the bandwidth and make the gameplay more smoother. Implemented the beam drop system (supply drop), where a portal appears on the sky and a beam strikes the ground, then a ball containing loot slowly descends until it reaches the floor and becomes activated, created other misc gameplay systems.