• Poto, an interdimensional space cat that collects a powerful essence in these dimensions called “Aether” has been summoned back by some old friends to do some favors.
• Created in a week for Epic’s Megajam 2019.
Download & Play here: https://bioxide.itch.io/potodontdie
• Main Idea
I wanted to make a game in which my cat was the protagonist, at the same time I was inspired by old school platformers such as Banjo Kazooie and Conker’s Bad Fur Day. I grabbed a few asset packs and started iterating on the mechanics, I knew I wanted to make heavy use of the gravity mechanics provided by one of the packs, after a day or so, I ended up creating the hook mechanics, which took the game on a different direction I wasn’t expecting.
• Level Design
Level design was the last thing I worked on, as I spent most of the development time in the testing area refining the game mechanics. I combined multiple asset packs and heavily tweaked the Post-Process settings and lighting to make sure they look a bit different than the default assets. I wanted the levels to be disorienting and make heavy use of the gravity, plasma hook and jetpack mechanics, allowing players to get creative in how they’ll traverse through the environment.
The entire game was built using blueprints in Unreal Engine 4, blueprints allowed me to quickly build the core mechanics during the game-jam since I only had a week to finish the game.
• Animation Programming
I retargeted the cat skeleton to an animation pack and refined the deformations till it looked decent. After that, I went over the animation blueprint and programmed additional tweaks to the IK to ensure the cat’s animations were close to 1:1 compared to the animation pack.