• A hybrid space combat & first-person hero team-based shooter where players inhabit the AI of ships and launch first-person avatars into breach and board missions to raid or commandeer capital ships.
• Lead Developer
Designed and implemented the new iteration of Project Genesis, a hybrid ship-to-ship and first-person shooter, heavily inspired by Battlefield 2142 and Star Wars Battlefront 2.
Wrote all of the initial game mechanics in blueprints and then ported them to C++ during a scheduled refactoring phase.
• Dev Ops
Implemented the first iteration of the automated build system using Perforce and Jenkins.